Author(s): I Koh, J Underwood, M Shelbourn, C Abbott
ISBN: 1-900491-78-8
Pages: 25
Publisher: Construct I.T.
Description: This guide is split into four parts, each of which will guide you on your use of Virtual Reality (VR) within your business. The first part explains some of the potential benefits of using a VR system. There is a detailed section on how VR can be used for the sale and marketing of the business, and incorporates a list, which has been taken from construction industry professionals already using VR, of why you should use VR. The next section describes how the visualisation of product designs can help with the assessment of maintenance in the early design stages of the project through the use of VR. A case study is provided to highlight these issues. A final section is included on how VR can help with training within your business.
Part 2 explains what VR is. It gives a detailed definition, and also describes the differences between CAD (computer aided design) and VR. The main components of a VR system are highlighted with a case study provided by Atkins on how they have used a VR system successfully in at least three of their projects.
Part 3 describes the different parts that make up the VR technology. It includes sections on different system configurations and describes VRML (Virtual Reality Modelling Language ) the most common language used to specify a Virtual Environment (VE). The different types of visual display, position and orientation tracking, and different input devices are described.
The final part of the guide provides you with information on how to choose a relevant VR system that best suits your business needs. The different types of VR available are described, and what input processes, simulation processes, and rendering processes should be used with the different types of system available.